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<channel>
	<title>Playable Character</title>
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	<link>http://playablecharacter.com</link>
	<description></description>
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	<itunes:summary>Playable Character is a bi-weekly podcast featuring essays, interviews, roundtable discussions, and stories from across the gaming world. Created by former First Wall Rebate hosts Shawn Rider, Trevor Dodge and Shane Hinton, the crew is now joined by a variety of contributors.</itunes:summary>
	<itunes:author>Playable Character Podcast Folks</itunes:author>
	<itunes:explicit>clean</itunes:explicit>
	<itunes:image href="http://playablecharacter.com/images/square_logo_600.png" />
	<itunes:owner>
		<itunes:name>Playable Character Podcast Folks</itunes:name>
		<itunes:email>info@playablecharacter.com</itunes:email>
	</itunes:owner>
	<managingEditor>info@playablecharacter.com (Playable Character Podcast Folks)</managingEditor>
	<itunes:subtitle>A thoughtful gaming podcast.</itunes:subtitle>
	<itunes:keywords>video games, gaming, games, mobile, culture, art, literature, politics, entertainment, criticism</itunes:keywords>
	<image>
		<title>Playable Character</title>
		<url>http://playablecharacter.com/images/square_logo_144.png</url>
		<link>http://playablecharacter.com</link>
	</image>
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Video Games" />
	</itunes:category>
		<rawvoice:rating>TV-14</rawvoice:rating>
		<rawvoice:frequency>Bi-Weekly</rawvoice:frequency>
		<item>
		<title>Bonus 001: The Longevity of Pinball</title>
		<link>http://playablecharacter.com/2011/10/05/bonus-001-the-longevity-of-pinball/</link>
		<comments>http://playablecharacter.com/2011/10/05/bonus-001-the-longevity-of-pinball/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 20:10:01 +0000</pubDate>
		<dc:creator>Shawn Rider</dc:creator>
				<category><![CDATA[Bonus!]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[David Silverman]]></category>
		<category><![CDATA[industry]]></category>
		<category><![CDATA[National Pinball Museum]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[World War II]]></category>

		<guid isPermaLink="false">http://playablecharacter.com/?p=390</guid>
		<description><![CDATA[&#160; In this episode: We offer up some extra footage from our visit to the National Pinball Museum. David Silverman discusses the longevity of the pinball industry in spite of...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">&nbsp;</p>
<div id="attachment_394" class="wp-caption aligncenter" style="width: 624px"><a href="http://playablecharacter.com/wp-content/uploads/2011/10/laguardia_photo_sm.jpg"><img class="size-full wp-image-394 " title="LaGuardia Topples Machine" src="http://playablecharacter.com/wp-content/uploads/2011/10/laguardia_photo_sm.jpg" alt="" width="614" height="459" /></a><p class="wp-caption-text">Mayor LaGuardia Topples a Pinball Machine</p></div>

<p><strong><em>In this episode:</em></strong><br />
We offer up some extra footage from <a href="http://playablecharacter.com/2011/07/14/005-the-national-pinball-museum/">our visit to the National Pinball Museum</a>. David Silverman discusses the longevity of the pinball industry in spite of some of the hardships manufacturers have faced over the years.</p>
<p>Please note: We are extending our hiatus until <strong>November 3, 2011</strong>. The first episode of Season Two will post on that day. So sorry for the delay; thanks for being cool about it!</p>
<p><strong><em>Music Credits:</em></strong></p>
<p><a rel="license" href="http://creativecommons.org/licenses/by/2.5/"><img style="border-width: 0;" src="http://i.creativecommons.org/l/by/3.0/88x31.png" alt="Creative Commons License" /></a> <span>slumlord</span> by <a rel="cc:attributionURL" href="http://ccmixter.org/files/lotagblanco/4938">lo tag blanco</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/2.5/">Attribution</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by/3.0/"><img style="border-width: 0;" src="http://i.creativecommons.org/l/by/3.0/88x31.png" alt="Creative Commons License" /></a> <span>Filter</span> by <a rel="cc:attributionURL" href="http://ccmixter.org/files/sippy_cup/10787">§įǷǷƔ�?ʗʯǷ</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Attribution (3.0)</a>.</p>
<p>David Logan (<a href="http://dave-logan.com">http://dave-logan.com</a>)</p>
]]></content:encoded>
			<wfw:commentRss>http://playablecharacter.com/2011/10/05/bonus-001-the-longevity-of-pinball/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://playablecharacter.com/podcasts/playablecharacter_bonus001.mp3" length="23113830" type="audio/mpeg" />
			<itunes:keywords>David Silverman,industry,National Pinball Museum,pinball,World War II</itunes:keywords>
		<itunes:subtitle>  In this episode: We offer up some extra footage from our visit to the National Pinball Museum. David Silverman discusses the longevity of the pinball industry in spite of some of the hardships manufacturers have faced over the years. - </itunes:subtitle>
		<itunes:summary> 






In this episode:
We offer up some extra footage from our visit to the National Pinball Museum. David Silverman discusses the longevity of the pinball industry in spite of some of the hardships manufacturers have faced over the years.

Please note: We are extending our hiatus until November 3, 2011. The first episode of Season Two will post on that day. So sorry for the delay; thanks for being cool about it!

Music Credits:

 slumlord by lo tag blanco is licensed under a Attribution.

 Filter by §įǷǷƔ�?ʗʯǷ is licensed under a Attribution (3.0).

David Logan (http://dave-logan.com)</itunes:summary>
		<itunes:author>Playable Character</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Soundtrack: Season One Music Mix</title>
		<link>http://playablecharacter.com/2011/09/07/soundtrack-season-one-music-mix/</link>
		<comments>http://playablecharacter.com/2011/09/07/soundtrack-season-one-music-mix/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 14:44:35 +0000</pubDate>
		<dc:creator>Shawn Rider</dc:creator>
				<category><![CDATA[Bonus!]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[season one]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://playablecharacter.com/?p=359</guid>
		<description><![CDATA[&#160; In the midst of our hiatus, we wanted to give you a little something to remember us by. So here is a music mix from our first season. Check...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="300" height="250" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0"><param name="movie" value="http://8tracks.com/mixes/386329/player_v3" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="300" height="250" src="http://8tracks.com/mixes/386329/player_v3" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" allowscriptaccess="always"></embed></object></div>
<p>&nbsp;</p>
<div style="text-align: left;">In the midst of our hiatus, we wanted to give you a little something to remember us by. So here is a music mix from our first season. Check out a sampling of tracks we used in pieces throughout the first season, from the very first episode to the very last. As always, we thank the artists who make their music available for use on our podcast. We highly recommend you follow the links to their sites, download their music, go see their concerts, and generally support these independent artists.</div>
<p>&nbsp;</p>
<div style="text-align: left;"><em><strong>Music by:</strong></em></div>
<div style="text-align: left;"><em><strong><br />
</strong></em></div>
<div style="text-align: left;">
<p>&#8220;Like Analogue&#8221; by <a href="http://www.myspace.com/monoizmusic">Monoiz</a> and is available <a href="http://www.beatpick.com/albums/rain_ep">here</a>.</p>
<p>&#8220;Complesso Tecnico Disadattato&#8221; and &#8220;Musica Per Anziati Cosmonauti&#8221; by <a href="http://www.cobolpongide.org/">Cobol Pongide</a>, courtesy <a href="http://beatpick.com">BeatPick.com</a>.</p>
<p><a href="http://ccmixter.org/content/blakeht/blakeht_-_The_Crunk_Alphabet.mp3">&#8220;The Crunk Alphabet&#8221;</a> by Covert.</p>
<p>Of course we feature a couple songs by <a href="http://smartenergyadvisor.com/">DJ Funken Wagnalls</a>.</p>
<p>And our friend <a href="http://www.dave-logan.com/">David Logan</a> made some very nice tracks for us.</p>
<p>Kaddish for Salinger by <a rel="cc:attributionURL" href="http://ccmixter.org/files/hepepe/25027">KarmaHackeR</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/2.5/">Attribution</a>.</p>
<p>Faster Than the Eye Can Perceive by <a rel="cc:attributionURL" href="http://ccmixter.org/files/DJ_Rkod/14112">DJ Rkod</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/">Sampling Plus</a>.</p>
<p>I dunno by <a rel="cc:attributionURL" href="http://ccmixter.org/files/grapes/16626">grapes</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Attribution (3.0)</a>.</p>
<p>Dub Baby by <a rel="cc:attributionURL" href="http://ccmixter.org/files/BonesUK/15497">BonesUK</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/">Sampling Plus</a>.</p>
<p>&#8220;Bit Pop&#8221; by <a href="http://www.shaelriley.com/">Shael Riley</a> from the compilation, <a href="http://nerdcorehiphop.com/albums/compilations/rhymetorrents-vol-3/">Rhyme Torrents vol. 3</a>.</p>
<p>Parappa the Rappa 2 Contest rap by Karl Strode aka Kaptain Buzz courtesy <a href="http://gamesfirst.com">GamesFirst!</a></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://playablecharacter.com/2011/09/07/soundtrack-season-one-music-mix/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>On Hiatus &#8211; Updated!</title>
		<link>http://playablecharacter.com/2011/09/06/on-hiatus/</link>
		<comments>http://playablecharacter.com/2011/09/06/on-hiatus/#comments</comments>
		<pubDate>Tue, 06 Sep 2011 19:15:01 +0000</pubDate>
		<dc:creator>Shawn Rider</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[extra]]></category>
		<category><![CDATA[hiatus]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[season one]]></category>
		<category><![CDATA[soundtrack]]></category>

		<guid isPermaLink="false">http://playablecharacter.com/?p=374</guid>
		<description><![CDATA[&#160; Update October 5, 2011: We are very sorry to announce that we are delaying the return of Playable Character for 4 weeks. We are not going away forever, and...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://playablecharacter.com/wp-content/uploads/2011/09/pixel_beach.jpg"><img class="aligncenter size-full wp-image-378" title="pixel_beach" src="http://playablecharacter.com/wp-content/uploads/2011/09/pixel_beach.jpg" alt="" width="420" height="420" /></a></div>
<p>&nbsp;</p>
<p><strong>Update October 5, 2011:</strong> We are very sorry to announce that we are delaying the return of Playable Character for 4 weeks. We are not going away forever, and we are not going to extend our hiatus again. Our next episode will be posted on <strong>November 3, 2011</strong> and it&#8217;s going to be great! We wanted to take a little more time to get things in order for Season Two so we are able to deliver the best podcast possible. Thanks for your understanding.</p>
<p>Hello everybody!</p>
<p>We have been on vacation. Well, not exactly vacation. We have been buffing up the podcast around the edges, lining up shows for the next season, scheduling interviews and hashing out ideas. We are working hard to brew up some stuff that will keep Playable Character unique and interesting.</p>
<p>Just so you know what the plan is: We intend to come back on <strong>October 6, 2011</strong>. That&#8217;s so soon! (There will never be enough time to get everything all ready for you!) We don&#8217;t want you to think that we&#8217;ve abandoned you or changed our approach. Surely not!</p>
<p>And don&#8217;t think that we think that you think that you have nothing better to do than to sit on your hands and wait for our next post. Not at all! We know you are very busy people who have all sorts of things to read and listen to. By way of holding your attention throughout the duration of our hiatus look for some Bonus! content to come along. We are digging out some extra footage, putting up soundtracks, and more. Hopefully those Bonus! posts will help keep us on your mind during the interval.</p>
<p>Thanks again for listening (and for reading). We look forward to bringing you some of the new cool things we have arranged. Expect Season Two to push the envelope even further in terms of what a gaming podcast can be, or at least what THIS gaming podcast can be.</p>
<p>As always, keep in touch with us on <a href="http://twitter.com/playablechar">Twitter</a>, or on <a href="http://facebook.com/playablecharacter">Facebook</a>. Give us a rating in <a href="http://itunes.apple.com/us/podcast/playable-character/id436942703">iTunes</a>. And tell all your friends to catch up on the back catalog before we begin the next wave of new episodes!</p>
<p>(Image courtesy Patrick Hoesly on Flickr: http://www.flickr.com/photos/zooboing/4253398867/)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>008: Looking Back</title>
		<link>http://playablecharacter.com/2011/08/25/008-looking-back/</link>
		<comments>http://playablecharacter.com/2011/08/25/008-looking-back/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 15:39:08 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[Podcasts]]></category>

		<guid isPermaLink="false">http://playablecharacter.com/?p=344</guid>
		<description><![CDATA[In the last episode of season 1 Shawn Rider, Trevor Owens, and Shane Hinton take a look back at the previous episodes and chime in with our thoughts on some...]]></description>
			<content:encoded><![CDATA[<p><a href="http://playablecharacter.com/wp-content/uploads/2011/08/ipad_horiz_logo-1.png"><img class="aligncenter size-full wp-image-348" title="ipad_horiz_logo (1)" src="http://playablecharacter.com/wp-content/uploads/2011/08/ipad_horiz_logo-1.png" alt="" width="300" height="185" /></a></p>

<p>In the last episode of season 1 Shawn Rider, Trevor Owens, and Shane Hinton take a look back at the previous episodes and chime in with our thoughts on some of the segments.</p>
<p><em><strong>Music Credits (in order of appearance):</strong></em></p>
<p><em><a rel="license" href="http://creativecommons.org/licenses/by/3.0/"><img src="http://i.creativecommons.org/l/by/3.0/88x31.png" alt="Creative Commons License" /></a></em> I dunno by <a rel="cc:attributionURL" href="http://ccmixter.org/files/grapes/16626">grapes</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Attribution (3.0)</a>.</p>
<p>Music by <a href="http://dave-logan.com">Dave Logan</a> and <a href="http://smartenergyadvisor.com">DJ Funken Wagnalls</a> featured throughout.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://playablecharacter.com/2011/08/25/008-looking-back/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://playablecharacter.com/podcasts/playablecharacter_008.mp3" length="26827880" type="audio/mpeg" />
			<itunes:subtitle>In the last episode of season 1 Shawn Rider, Trevor Owens, and Shane Hinton take a look back at the previous episodes and chime in with our thoughts on some of the segments. - Music Credits (in order of appearance): - </itunes:subtitle>
		<itunes:summary>In the last episode of season 1 Shawn Rider, Trevor Owens, and Shane Hinton take a look back at the previous episodes and chime in with our thoughts on some of the segments.

Music Credits (in order of appearance):

 I dunno by grapes is licensed under a Attribution (3.0).

Music by Dave Logan and DJ Funken Wagnalls featured throughout.

 </itunes:summary>
		<itunes:author>Playable Character Podcast Folks</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:duration>27:53</itunes:duration>
	</item>
		<item>
		<title>007: Game Discomfort</title>
		<link>http://playablecharacter.com/2011/08/10/007-game-discomfort/</link>
		<comments>http://playablecharacter.com/2011/08/10/007-game-discomfort/#comments</comments>
		<pubDate>Thu, 11 Aug 2011 02:13:11 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Colonization]]></category>
		<category><![CDATA[DDR]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[Mortal Kombat]]></category>
		<category><![CDATA[Nick Hagman]]></category>
		<category><![CDATA[Ninja Gaiden]]></category>
		<category><![CDATA[Sid Meier]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>

		<guid isPermaLink="false">http://playablecharacter.com/?p=319</guid>
		<description><![CDATA[In this episode: Nick Hagman on beating Ninja Gaiden with a dance pad, and his motivation for playing difficult games in impossibly hard ways. Watch his videos here, and check...]]></description>
			<content:encoded><![CDATA[<p><a href="http://3.bp.blogspot.com/_WCrIotSdkFA/STsRh3uiTbI/AAAAAAAAA7M/6_oi6JIax8E/s1600/finish%2Bhim"></a><a href="http://3.bp.blogspot.com/_WCrIotSdkFA/STsRh3uiTbI/AAAAAAAAA7M/6_oi6JIax8E/s1600/finish%2Bhim"></a></p>
<p><a href="http://playablecharacter.com/wp-content/uploads/2011/08/kano_kunglao_mk3.jpg"><img class="aligncenter size-medium wp-image-337" title="Finish Him!" src="http://playablecharacter.com/wp-content/uploads/2011/08/kano_kunglao_mk3-300x225.jpg" alt="" width="300" height="225" /></a></p>

<p><em><strong>In this episode:</strong></em></p>
<p><a href="https://twitter.com/#!/DJNario">Nick Hagman</a> on beating Ninja Gaiden with a dance pad, and his motivation for playing difficult games in impossibly hard ways. Watch his videos <a href="http://www.youtube.com/user/dj17nario">here</a>, and check out his Facebook page <a href="https://www.facebook.com/NarioFan">here</a>.</p>
<p><a href="https://twitter.com/#!/tjowens">Trevor Owens</a> of <a href="http://www.playthepast.org/">playthepast.org</a> on <a href="http://en.wikipedia.org/wiki/Sid_Meier's_Colonization">Sid Meier&#8217;s Colonization</a> and the chance to communicate by disturbing the player.</p>
<p>Shawn Rider reads &#8220;Finish Him: A Love Story&#8221;.</p>
<p><a href="http://www.gamefaqs.com/snes/588501-mortal-kombat-3/faqs/724">Sir Galahad&#8217;s Mortal Kombat 3 Compendium</a> is still available online.</p>
<p>Mortal Kombat 3 sound effects came from <a href="http://soundfxcenter.com/sound_effect/search.php?sfx=mk3&amp;st=90">SoundFXCenter.com</a>.</p>
<p><em><strong>Music Credits:</strong></em></p>
<p><a href="http://smartenergyadvisor.com">DJ Funken Wagnalls</a> contributes yet again to the show.</p>
<p>The rest of our music was made available by <a href="http://dig.ccmixter.org">CCMixter.org</a>:</p>
<p><a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/"><img style="border-width: 0;" src="http://i.creativecommons.org/l/sampling+/1.0/88x31.png" alt="Creative Commons License" /></a> <span>Boccherini&#8217;s Minuet</span> by <a rel="cc:attributionURL" href="http://ccmixter.org/files/WestonWyse/19200">WestonWyse</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/">Sampling Plus</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by/2.5/"><img style="border-width: 0;" src="http://i.creativecommons.org/l/by/3.0/88x31.png" alt="Creative Commons License" /></a> <span>Kaddish for Salinger</span> by <a rel="cc:attributionURL" href="http://ccmixter.org/files/hepepe/25027">KarmaHackeR</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/2.5/">Attribution</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by/3.0/"><img style="border-width: 0;" src="http://i.creativecommons.org/l/by/3.0/88x31.png" alt="Creative Commons License" /></a> <span>The Annual New England Xylophone Symposium</span> by <a rel="cc:attributionURL" href="http://ccmixter.org/files/DoKashiteru/19848">DoKashiteru</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Attribution (3.0)</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/"><img style="border-width: 0;" src="http://i.creativecommons.org/l/sampling+/1.0/88x31.png" alt="Creative Commons License" /></a> <span>Faster Than the Eye Can Perceive</span> by <a rel="cc:attributionURL" href="http://ccmixter.org/files/DJ_Rkod/14112">DJ Rkod</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/">Sampling Plus</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by/3.0/"><img style="border-width: 0;" src="http://i.creativecommons.org/l/by/3.0/88x31.png" alt="Creative Commons License" /></a> <span>I dunno</span> by <a rel="cc:attributionURL" href="http://ccmixter.org/files/grapes/16626">grapes</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Attribution (3.0)</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/sampling+/1.0/88x31.png" /></a> <span xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://purl.org/dc/dcmitype/Sound" property="dc:title" rel="dc:type">Wayfarer</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://ccmixter.org/files/morgantj/31300" property="cc:attributionName" rel="cc:attributionURL">morgantj</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/">Sampling Plus</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/sampling+/1.0/88x31.png" /></a> <span xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://purl.org/dc/dcmitype/Sound" property="dc:title" rel="dc:type">In The Eyes Of You</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://ccmixter.org/files/KatazTrophee/29294" property="cc:attributionName" rel="cc:attributionURL">KatazTrophee</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/">Sampling Plus</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/by/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by/3.0/88x31.png" /></a> <span xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://purl.org/dc/dcmitype/Sound" property="dc:title" rel="dc:type">Awaken</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://ccmixter.org/files/gurdonark/30189" property="cc:attributionName" rel="cc:attributionURL">Gurdonark</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">Attribution (3.0)</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/sampling+/1.0/88x31.png" /></a> <span xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://purl.org/dc/dcmitype/Sound" property="dc:title" rel="dc:type">Dub Baby</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://ccmixter.org/files/BonesUK/15497" property="cc:attributionName" rel="cc:attributionURL">BonesUK</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/">Sampling Plus</a>.</p>
<p><a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/sampling+/1.0/88x31.png" /></a> <span xmlns:dc="http://purl.org/dc/elements/1.1/" href="http://purl.org/dc/dcmitype/Sound" property="dc:title" rel="dc:type">Seeking Human Love in a Robotic World</span> by <a xmlns:cc="http://creativecommons.org/ns#" href="http://ccmixter.org/files/gurdonark/11204" property="cc:attributionName" rel="cc:attributionURL">Gurdonark</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/sampling+/1.0/">Sampling Plus</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://playablecharacter.com/2011/08/10/007-game-discomfort/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://playablecharacter.com/podcasts/playablecharacter_007.mp3" length="31147488" type="audio/mpeg" />
			<itunes:keywords>Colonization,DDR,love,Mortal Kombat,Nick Hagman,Ninja Gaiden,Sid Meier,SNES,Super Mario Bros.</itunes:keywords>
		<itunes:subtitle>In this episode: - Nick Hagman on beating Ninja Gaiden with a dance pad, and his motivation for playing difficult games in impossibly hard ways. Watch his videos here, and check out his Facebook page here. - Trevor Owens of playthepast.</itunes:subtitle>
		<itunes:summary>In this episode:

Nick Hagman on beating Ninja Gaiden with a dance pad, and his motivation for playing difficult games in impossibly hard ways. Watch his videos here, and check out his Facebook page here.

Trevor Owens of playthepast.org on Sid Meier&#039;s Colonization and the chance to communicate by disturbing the player.

Shawn Rider reads &quot;Finish Him: A Love Story&quot;.

Sir Galahad&#039;s Mortal Kombat 3 Compendium is still available online.

Mortal Kombat 3 sound effects came from SoundFXCenter.com.

Music Credits:

DJ Funken Wagnalls contributes yet again to the show.

The rest of our music was made available by CCMixter.org:

 Boccherini&#039;s Minuet by WestonWyse is licensed under a Sampling Plus.

 Kaddish for Salinger by KarmaHackeR is licensed under a Attribution.

 The Annual New England Xylophone Symposium by DoKashiteru is licensed under a Attribution (3.0).

 Faster Than the Eye Can Perceive by DJ Rkod is licensed under a Sampling Plus.

 I dunno by grapes is licensed under a Attribution (3.0).


 Wayfarer by morgantj is licensed under a Sampling Plus.

 In The Eyes Of You by KatazTrophee is licensed under a Sampling Plus.

 Awaken by Gurdonark is licensed under a Attribution (3.0).

 Dub Baby by BonesUK is licensed under a Sampling Plus.

 Seeking Human Love in a Robotic World by Gurdonark is licensed under a Sampling Plus.</itunes:summary>
		<itunes:author>Playable Character Podcast Folks</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>32:23</itunes:duration>
	</item>
		<item>
		<title>006: Developing Expectations</title>
		<link>http://playablecharacter.com/2011/07/27/006-developing-expectations/</link>
		<comments>http://playablecharacter.com/2011/07/27/006-developing-expectations/#comments</comments>
		<pubDate>Wed, 27 Jul 2011 14:41:07 +0000</pubDate>
		<dc:creator>Shawn Rider</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Chris Avellone]]></category>
		<category><![CDATA[Cow Clicker]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Fallout: New Vegas]]></category>
		<category><![CDATA[Ian Bogost]]></category>
		<category><![CDATA[Planescape: Torment]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[satire]]></category>

		<guid isPermaLink="false">http://playablecharacter.com/?p=307</guid>
		<description><![CDATA[In this episode: Chris Avellone discusses Planescape: Torment, Fallout: New Vegas, and player expectations in RPGs. Find out more about Fallout: New Vegas and Chris&#8217; other projects at http://obsidianent.com. Ian...]]></description>
			<content:encoded><![CDATA[<p><a href="http://playablecharacter.com/wp-content/uploads/2011/07/Planescape-torment-box.jpg"><img class="aligncenter size-medium wp-image-308" title="Planescape-torment-box" src="http://playablecharacter.com/wp-content/uploads/2011/07/Planescape-torment-box-241x300.jpg" alt="" width="241" height="300" /></a></p>

<p><em><strong>In this episode:</strong></em></p>
<p><a href="http://twitter.com/chrisavellone">Chris Avellone</a> discusses <a href="http://en.wikipedia.org/wiki/Planescape:_Torment">Planescape: Torment</a>, <a href="http://fallout.bethsoft.com/">Fallout: New Vegas</a>, and player expectations in RPGs. Find out more about Fallout: New Vegas and Chris&#8217; other projects at <a href="http://obsidianent.com">http://obsidianent.com</a>.</p>
<p><a href="http://twitter.com/ibogost">Ian Bogost</a> tells us about the dangers of developing satirical social games and the impending Cowpocalypse in <a href="http://www.bogost.com/games/cow_clicker.shtml">Cow Clicker</a>. Find more from Ian at <a href="http://bogost.com/">http://bogost.com</a>.</p>
<p><em><strong>Music:</strong></em></p>
<p>Music during the interview segments in this episode is by <a href="http://dave-logan.com">Dave Logan</a>.</p>
<p>Background music for the opening interview montage and hosting segments is provided by <a href="http://smartenergyadvisor.com">DJ Funken Wagnalls</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://playablecharacter.com/2011/07/27/006-developing-expectations/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://playablecharacter.com/podcasts/playablecharacter_006.mp3" length="59895971" type="audio/mpeg" />
			<itunes:keywords>Chris Avellone,Cow Clicker,development,Facebook,Fallout: New Vegas,Ian Bogost,Planescape: Torment,RPG,satire</itunes:keywords>
		<itunes:subtitle>In this episode: - Chris Avellone discusses Planescape: Torment, Fallout: New Vegas, and player expectations in RPGs. Find out more about Fallout: New Vegas and Chris&#039; other projects at http://obsidianent.com. - </itunes:subtitle>
		<itunes:summary>In this episode:

Chris Avellone discusses Planescape: Torment, Fallout: New Vegas, and player expectations in RPGs. Find out more about Fallout: New Vegas and Chris&#039; other projects at http://obsidianent.com.

Ian Bogost tells us about the dangers of developing satirical social games and the impending Cowpocalypse in Cow Clicker. Find more from Ian at http://bogost.com.

Music:

Music during the interview segments in this episode is by Dave Logan.

Background music for the opening interview montage and hosting segments is provided by DJ Funken Wagnalls.</itunes:summary>
		<itunes:author>Playable Character</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:duration>24:57</itunes:duration>
	</item>
		<item>
		<title>005: The National Pinball Museum</title>
		<link>http://playablecharacter.com/2011/07/14/005-the-national-pinball-museum/</link>
		<comments>http://playablecharacter.com/2011/07/14/005-the-national-pinball-museum/#comments</comments>
		<pubDate>Thu, 14 Jul 2011 04:22:12 +0000</pubDate>
		<dc:creator>Shawn Rider</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Dave Logan]]></category>
		<category><![CDATA[David Silverman]]></category>
		<category><![CDATA[National Pinball Museum]]></category>
		<category><![CDATA[pinball]]></category>

		<guid isPermaLink="false">http://playablecharacter.com/?p=290</guid>
		<description><![CDATA[In this show: We visit the National Pinball Museum and talk to David Silverman, the creator, curator and executive director. Along the way we speak with museum visitors Alan, T-Man,...]]></description>
			<content:encoded><![CDATA[<p><a href="http://playablecharacter.com/wp-content/uploads/2011/07/dragonette_pinball_sm.jpg"><img class="aligncenter size-medium wp-image-293" title="dragonette_pinball_sm" src="http://playablecharacter.com/wp-content/uploads/2011/07/dragonette_pinball_sm-300x224.jpg" alt="" width="300" height="224" /></a></p>

<p><em><strong>In this show:</strong></em></p>
<p>We visit the <a href="http://www.nationalpinballmuseum.org/">National Pinball Museum</a> and talk to <a href="http://www.nationalpinballmuseum.org/the_curator/index.html">David Silverman</a>, the creator, curator and executive director.</p>
<p>Along the way we speak with museum visitors Alan, T-Man, and the Dillon Brothers.</p>
<p><em><strong>Music Credits:</strong></em></p>
<p>All of the music in this episode is by <a href="http://www.dave-logan.com/">David Logan</a> and used with his permission. Thanks Dave!</p>
]]></content:encoded>
			<wfw:commentRss>http://playablecharacter.com/2011/07/14/005-the-national-pinball-museum/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://playablecharacter.com/podcasts/playablecharacter_005.mp3" length="81869824" type="audio/mpeg" />
			<itunes:keywords>Dave Logan,David Silverman,National Pinball Museum,pinball</itunes:keywords>
		<itunes:subtitle>In this show: - We visit the National Pinball Museum and talk to David Silverman, the creator, curator and executive director. - Along the way we speak with museum visitors Alan, T-Man, and the Dillon Brothers. - Music Credits: - </itunes:subtitle>
		<itunes:summary>In this show:

We visit the National Pinball Museum and talk to David Silverman, the creator, curator and executive director.

Along the way we speak with museum visitors Alan, T-Man, and the Dillon Brothers.

Music Credits:

All of the music in this episode is by David Logan and used with his permission. Thanks Dave!</itunes:summary>
		<itunes:author>Playable Character</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
	</item>
		<item>
		<title>004: Invaders!, History, and Chip Music Controversy</title>
		<link>http://playablecharacter.com/2011/06/29/004-invaders-history-and-chip-music-controversy/</link>
		<comments>http://playablecharacter.com/2011/06/29/004-invaders-history-and-chip-music-controversy/#comments</comments>
		<pubDate>Wed, 29 Jun 2011 14:58:02 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[convention]]></category>
		<category><![CDATA[Douglas Stanley]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[Invaders]]></category>
		<category><![CDATA[Marty Kraham]]></category>
		<category><![CDATA[performance]]></category>
		<category><![CDATA[Trevor Owens]]></category>
		<category><![CDATA[TV Death Squad]]></category>

		<guid isPermaLink="false">http://playablecharacter.com/?p=266</guid>
		<description><![CDATA[In this show: Douglas Stanley talks to us about his piece, Invaders!, and the creative environment that produced it. Trevor Owens of playthepast.org discusses collecting evidence as a digital historian...]]></description>
			<content:encoded><![CDATA[<p><em><strong><a href="http://www.flickr.com/photos/abstractmachine/2893092049/"><img class="aligncenter size-full wp-image-267" title="Invaders! at Leipzig" src="http://playablecharacter.com/wp-content/uploads/2011/06/invaders.jpg" alt="" width="500" height="313" /></a></strong></em></p>

<p><em><strong>In this show:</strong></em></p>
<p><a href="http://twitter.com/#!/abstractmachine">Douglas Stanley</a> talks to us about his piece, <em><a href="http://www.abstractmachine.net/blog/30-years-of-invasions/">Invaders!</a></em>, and the creative environment that produced it.</p>
<p><a href="http://twitter.com/#!/tjowens">Trevor Owens</a> of <a href="http://www.playthepast.org/">playthepast.org</a> discusses collecting evidence as a digital historian in Fallout 3.</p>
<p>Marty Kraham (AKA<a href="http://tvdeathsquad.shiftwave.org/"> TV Death Squad</a>) tells the story behind the <a href="http://www.youtube.com/watch?v=PRCqzJEA0yw&amp;feature=player_embedded">notorious video</a> of his performance at the 2009 Game Core convention.</p>
<p><em><strong>Music Credits:</strong></em></p>
<p>The music in the first segment is &#8220;Like Analogue&#8221; by <a href="http://www.myspace.com/monoizmusic">Monoiz</a> and is available <a href="http://www.beatpick.com/albums/like_analogue">here</a>.</p>
<p>Intro, outro, and transition music as well as the music in the second segment is by <a href="http://smartenergyadvisor.com/">DJ Funken Wagnalls</a>.</p>
<p>The music in the third segment is &#8220;Puncture the Skyline&#8221; by TV Death Squad and is available <a href="http://dl.dropbox.com/u/25156281/tvds%20songs.zip">here</a>.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://playablecharacter.com/2011/06/29/004-invaders-history-and-chip-music-controversy/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://playablecharacter.com/podcasts/playablecharacter_004.mp3" length="30246368" type="audio/mpeg" />
			<itunes:keywords>convention,Douglas Stanley,Fallout 3,game art,history,Invaders,Marty Kraham,performance,Trevor Owens,TV Death Squad</itunes:keywords>
		<itunes:subtitle>In this show: - Douglas Stanley talks to us about his piece, Invaders!, and the creative environment that produced it. - Trevor Owens of playthepast.org discusses collecting evidence as a digital historian in Fallout 3. - </itunes:subtitle>
		<itunes:summary>In this show:

Douglas Stanley talks to us about his piece, Invaders!, and the creative environment that produced it.

Trevor Owens of playthepast.org discusses collecting evidence as a digital historian in Fallout 3.

Marty Kraham (AKA TV Death Squad) tells the story behind the notorious video of his performance at the 2009 Game Core convention.

Music Credits:

The music in the first segment is &quot;Like Analogue&quot; by Monoiz and is available here.

Intro, outro, and transition music as well as the music in the second segment is by DJ Funken Wagnalls.

The music in the third segment is &quot;Puncture the Skyline&quot; by TV Death Squad and is available here.

 </itunes:summary>
		<itunes:author>Playable Character</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:duration>31:26</itunes:duration>
	</item>
		<item>
		<title>003: Games for Learning</title>
		<link>http://playablecharacter.com/2011/06/15/003-games-for-learning/</link>
		<comments>http://playablecharacter.com/2011/06/15/003-games-for-learning/#comments</comments>
		<pubDate>Thu, 16 Jun 2011 00:41:26 +0000</pubDate>
		<dc:creator>Shawn Rider</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[assessment]]></category>
		<category><![CDATA[classroom]]></category>
		<category><![CDATA[Dan Norton]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Filament Games]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[learning]]></category>
		<category><![CDATA[Marjee Chmiel]]></category>
		<category><![CDATA[National Geographic]]></category>
		<category><![CDATA[standards]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[The Jason Project]]></category>

		<guid isPermaLink="false">http://playablecharacter.com/?p=250</guid>
		<description><![CDATA[In this show: We take an extended look at two sides of Games for Learning: teachers and developers. Marjee Chmiel discusses using games in the classroom. Operation: Resilient Planet Her...]]></description>
			<content:encoded><![CDATA[<div id="attachment_254" class="wp-caption aligncenter" style="width: 310px"><a href="http://playablecharacter.com/wp-content/uploads/2011/06/Screen-shot-2011-06-15-at-8.33.51-PM.png"><img class="size-medium wp-image-254 aligncenter" title="Screen shot 2011-06-15 at 8.33.51 PM" src="http://playablecharacter.com/wp-content/uploads/2011/06/Screen-shot-2011-06-15-at-8.33.51-PM-300x234.png" alt="" width="300" height="234" /></a><p class="wp-caption-text">Eco Defenders from Filament Games and The Jason Project</p></div>

<p><em><strong>In this show:</strong></em></p>
<p>We take an extended look at two sides of Games for Learning: teachers and developers.</p>
<p><a href="http://www.comics.marjee.org/">Marjee Chmiel</a> discusses using games in the classroom.</p>
<ul>
<li><a href="http://www.jason.org/public/CurrORPGames.aspx">Operation: Resilient Planet</a></li>
<li>Her <a href="http://www.jason.org/public/whatis/games.aspx">National Geographic Games</a></li>
<li>Shawn mentions her graphic novel, <a href="http://www.kickstarter.com/projects/815793795/lucis-let-down">Luci&#8217;s Let Down</a>, at the end of the show.</li>
</ul>
<p><a href="http://www.dannorton.com/">Dan Norton</a> discusses the challenges of designing games for learning.</p>
<ul>
<li><a href="http://filamentgames.com">Filament Games website</a></li>
<li><a href="http://www.filamentgames.com/projects/eco-defenders">Eco Defenders</a></li>
<li><a href="http://www.filamentgames.com/projects/do-i-have-right">Do I Have a Right?</a></li>
</ul>
<p><em><strong>Music</strong></em></p>
<p>Transition music by <a href="http://smartenergyadvisor.com/">DJ Funken Wagnalls</a>.</p>
<p>Music for the two interview segments by <a href="http://www.cobolpongide.org/">Cobol Pongide</a>, courtesy <a href="http://beatpick.com">BeatPick.com</a>.</p>
<p>End music is <a href="http://ccmixter.org/content/blakeht/blakeht_-_The_Crunk_Alphabet.mp3">&#8220;The Crunk Alphabet&#8221;</a> by Covert.</p>
]]></content:encoded>
			<wfw:commentRss>http://playablecharacter.com/2011/06/15/003-games-for-learning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://playablecharacter.com/podcasts/playablecharacter_003.mp3" length="101369646" type="audio/mpeg" />
			<itunes:keywords>assessment,classroom,Dan Norton,education,Filament Games,game design,learning,Marjee Chmiel,National Geographic,standards,teaching,The Jason Project</itunes:keywords>
		<itunes:subtitle>In this show: - We take an extended look at two sides of Games for Learning: teachers and developers. - Marjee Chmiel discusses using games in the classroom.  Operation: Resilient Planet   Her National Geographic Games </itunes:subtitle>
		<itunes:summary>In this show:

We take an extended look at two sides of Games for Learning: teachers and developers.

Marjee Chmiel discusses using games in the classroom.

	Operation: Resilient Planet
	Her National Geographic Games
	Shawn mentions her graphic novel, Luci&#039;s Let Down, at the end of the show.

Dan Norton discusses the challenges of designing games for learning.

	Filament Games website
	Eco Defenders
	Do I Have a Right?

Music

Transition music by DJ Funken Wagnalls.

Music for the two interview segments by Cobol Pongide, courtesy BeatPick.com.

End music is &quot;The Crunk Alphabet&quot; by Covert.</itunes:summary>
		<itunes:author>Playable Character</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:duration>42:14</itunes:duration>
	</item>
		<item>
		<title>002: Magazines, Mines, and Classroom Practice</title>
		<link>http://playablecharacter.com/2011/06/01/002-magazines-mines-and-classroom-practice/</link>
		<comments>http://playablecharacter.com/2011/06/01/002-magazines-mines-and-classroom-practice/#comments</comments>
		<pubDate>Wed, 01 Jun 2011 19:52:28 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[Brainy Gamer]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[David Carlton]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[Jamin Warren]]></category>
		<category><![CDATA[Kill Screen]]></category>
		<category><![CDATA[magazine]]></category>
		<category><![CDATA[Michael Abbott]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[writing]]></category>

		<guid isPermaLink="false">http://playablecharacter.com/?p=218</guid>
		<description><![CDATA[In this show: Shawn Rider interviews Jamin Warren about the ideas behind Kill Screen, a game culture magazine. David Carlton discusses ideas from his Minecraft blog about architecture and the...]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><em><strong><a href="http://scenes.malvasiabianca.org/"><img class="aligncenter size-full wp-image-226" title="working-on-lamp" src="http://playablecharacter.com/wp-content/uploads/2011/06/miranda-working-on-lamp.png" alt="" width="597" height="333" /></a></strong></em></p>

<p><em><strong>In this show:</strong></em></p>
<p>Shawn Rider interviews <a href="http://twitter.com/#!/jaminbw">Jamin Warren</a> about the ideas behind <a href="http://killscreendaily.com/">Kill Screen</a>, a game culture magazine.</p>
<p><a href="http://twitter.com/#!/davidcarlton">David Carlton</a> discusses ideas from his <a href="http://scenes.malvasiabianca.org/">Minecraft blog</a> about architecture and the perception of labor.</p>
<p>Trevor Dodge speaks with <a href="http://twitter.com/#!/brainygamer">Michael Abbott</a> of <a href="http://www.brainygamer.com/">Brainy Gamer</a> about the experience of teaching games as an art form.</p>
<p><em><strong>Music:</strong></em></p>
<p>Ttransition music by <a href="http://smartenergyadvisor.com/">DJ Funken Wagnalls</a>.</p>
<p>Kill Screen segment music is &#8220;Like Analogue&#8221; by <a href="http://www.myspace.com/monoizmusic">Monoiz</a> and is available <a href="http://www.beatpick.com/albums/rain_ep">here</a>.</p>
<p>The Minecraft segment features music by<a href="http://c418.org/"> C418</a> from the first Minecraft soundtrack titled Minecraft &#8211; Volume Alpha available for purchase <a href="http://c418.bandcamp.com/album/minecraft-volume-alpha">here</a>. Clips from these tracks, in order:</p>
<ul>
<li>&#8220;Wet Hands&#8221;</li>
<li>&#8220;Dry Hands&#8221;</li>
<li>&#8220;Minecraft&#8221;</li>
<li>&#8220;Équinoxe&#8221;</li>
</ul>
<p>The music in the Michael Abbott interview is by <a href="http://twitter.com/#!/minusbaby">Minusbaby</a>, titled &#8220;Algzèbres, Pts. N &#8211; Z&#8221; from the album Derecha and is available for free download <a href="http://www.8bitpeoples.com/discography/by/minusbaby">here</a>.</p>
<p>The outro track is &#8220;Bit Pop&#8221; by <a href="http://www.shaelriley.com/">Shael Riley</a> from the compilation, <a href="http://nerdcorehiphop.com/albums/compilations/rhymetorrents-vol-3/">Rhyme Torrents vol. 3</a>.</p>
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<enclosure url="http://playablecharacter.com/podcasts/playablecharacter_002.mp3" length="33381062" type="audio/mpeg" />
			<itunes:keywords>architecture,Brainy Gamer,culture,David Carlton,design,education,Jamin Warren,Kill Screen,magazine,Michael Abbott,Minecraft,teaching</itunes:keywords>
		<itunes:subtitle>In this show: - Shawn Rider interviews Jamin Warren about the ideas behind Kill Screen, a game culture magazine. - David Carlton discusses ideas from his Minecraft blog about architecture and the perception of labor. - </itunes:subtitle>
		<itunes:summary>In this show:

Shawn Rider interviews Jamin Warren about the ideas behind Kill Screen, a game culture magazine.

David Carlton discusses ideas from his Minecraft blog about architecture and the perception of labor.

Trevor Dodge speaks with Michael Abbott of Brainy Gamer about the experience of teaching games as an art form.

Music:

Ttransition music by DJ Funken Wagnalls.

Kill Screen segment music is &quot;Like Analogue&quot; by Monoiz and is available here.

The Minecraft segment features music by C418 from the first Minecraft soundtrack titled Minecraft - Volume Alpha available for purchase here. Clips from these tracks, in order:

	&quot;Wet Hands&quot;
	&quot;Dry Hands&quot;
	&quot;Minecraft&quot;
	&quot;Équinoxe&quot;

The music in the Michael Abbott interview is by Minusbaby, titled &quot;Algzèbres, Pts. N - Z&quot; from the album Derecha and is available for free download here.

The outro track is &quot;Bit Pop&quot; by Shael Riley from the compilation, Rhyme Torrents vol. 3.</itunes:summary>
		<itunes:author>Playable Character</itunes:author>
		<itunes:explicit>clean</itunes:explicit>
		<itunes:duration>34:42</itunes:duration>
	</item>
	</channel>
</rss>

