Podcasts Archive

  •   In this episode: We offer up some extra footage from our visit to the National Pinball Museum. David Silverman discusses the longevity of the pinball industry in spite of...

    Bonus 001: The Longevity of Pinball

      In this episode: We offer up some extra footage from our visit to the National Pinball Museum. David Silverman discusses the longevity of the pinball industry in spite of...

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  • In the last episode of season 1 Shawn Rider, Trevor Owens, and Shane Hinton take a look back at the previous episodes and chime in with our thoughts on some...

    008: Looking Back

    In the last episode of season 1 Shawn Rider, Trevor Owens, and Shane Hinton take a look back at the previous episodes and chime in with our thoughts on some...

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  • In this episode: Nick Hagman on beating Ninja Gaiden with a dance pad, and his motivation for playing difficult games in impossibly hard ways. Watch his videos here, and check...

    007: Game Discomfort

    In this episode: Nick Hagman on beating Ninja Gaiden with a dance pad, and his motivation for playing difficult games in impossibly hard ways. Watch his videos here, and check...

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  • In this episode: Chris Avellone discusses Planescape: Torment, Fallout: New Vegas, and player expectations in RPGs. Find out more about Fallout: New Vegas and Chris’ other projects at http://obsidianent.com. Ian...

    006: Developing Expectations

    In this episode: Chris Avellone discusses Planescape: Torment, Fallout: New Vegas, and player expectations in RPGs. Find out more about Fallout: New Vegas and Chris’ other projects at http://obsidianent.com. Ian...

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  • In this show: We visit the National Pinball Museum and talk to David Silverman, the creator, curator and executive director. Along the way we speak with museum visitors Alan, T-Man,...

    005: The National Pinball Museum

    In this show: We visit the National Pinball Museum and talk to David Silverman, the creator, curator and executive director. Along the way we speak with museum visitors Alan, T-Man,...

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  • In this show: Douglas Stanley talks to us about his piece, Invaders!, and the creative environment that produced it. Trevor Owens of playthepast.org discusses collecting evidence as a digital historian...

    004: Invaders!, History, and Chip Music Controversy

    In this show: Douglas Stanley talks to us about his piece, Invaders!, and the creative environment that produced it. Trevor Owens of playthepast.org discusses collecting evidence as a digital historian...

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  • In this show: We take an extended look at two sides of Games for Learning: teachers and developers. Marjee Chmiel discusses using games in the classroom. Operation: Resilient Planet Her...

    003: Games for Learning

    In this show: We take an extended look at two sides of Games for Learning: teachers and developers. Marjee Chmiel discusses using games in the classroom. Operation: Resilient Planet Her...

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  • In this show: Shawn Rider interviews Jamin Warren about the ideas behind Kill Screen, a game culture magazine. David Carlton discusses ideas from his Minecraft blog about architecture and the...

    002: Magazines, Mines, and Classroom Practice

    In this show: Shawn Rider interviews Jamin Warren about the ideas behind Kill Screen, a game culture magazine. David Carlton discusses ideas from his Minecraft blog about architecture and the...

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  • In this show: Trevor Dodge responds to Leigh Alexander‘s thoughts on the EA game Dante’s Inferno. Erik Loyer of Opertoon discusses the creation of and inspirations for his hit app,...

    001: Orcs, Hellfire, and Rainy Days

    In this show: Trevor Dodge responds to Leigh Alexander‘s thoughts on the EA game Dante’s Inferno. Erik Loyer of Opertoon discusses the creation of and inspirations for his hit app,...

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  • In May of 2009 we were joined by Leigh Alexander of Gamasutra, Kotaku, and Sexy Videogameland. We were excited to talk with Leigh about the impact of social networking technologies on game development and...

    FWR Archives: Leigh Alexander and the Twitter Army

    In May of 2009 we were joined by Leigh Alexander of Gamasutra, Kotaku, and Sexy Videogameland. We were excited to talk with Leigh about the impact of social networking technologies on game development and...

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