About Author: shane

Description
Gamer. Writer. Podcaster.

Posts by shane

  • In the last episode of season 1 Shawn Rider, Trevor Owens, and Shane Hinton take a look back at the previous episodes and chime in with our thoughts on some...

    008: Looking Back

    In the last episode of season 1 Shawn Rider, Trevor Owens, and Shane Hinton take a look back at the previous episodes and chime in with our thoughts on some...

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  • In this episode: Nick Hagman on beating Ninja Gaiden with a dance pad, and his motivation for playing difficult games in impossibly hard ways. Watch his videos here, and check...

    007: Game Discomfort

    In this episode: Nick Hagman on beating Ninja Gaiden with a dance pad, and his motivation for playing difficult games in impossibly hard ways. Watch his videos here, and check...

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  • In this show: Douglas Stanley talks to us about his piece, Invaders!, and the creative environment that produced it. Trevor Owens of playthepast.org discusses collecting evidence as a digital historian...

    004: Invaders!, History, and Chip Music Controversy

    In this show: Douglas Stanley talks to us about his piece, Invaders!, and the creative environment that produced it. Trevor Owens of playthepast.org discusses collecting evidence as a digital historian...

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  • In this show: Shawn Rider interviews Jamin Warren about the ideas behind Kill Screen, a game culture magazine. David Carlton discusses ideas from his Minecraft blog about architecture and the...

    002: Magazines, Mines, and Classroom Practice

    In this show: Shawn Rider interviews Jamin Warren about the ideas behind Kill Screen, a game culture magazine. David Carlton discusses ideas from his Minecraft blog about architecture and the...

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  • In this show: Trevor Dodge responds to Leigh Alexander‘s thoughts on the EA game Dante’s Inferno. Erik Loyer of Opertoon discusses the creation of and inspirations for his hit app,...

    001: Orcs, Hellfire, and Rainy Days

    In this show: Trevor Dodge responds to Leigh Alexander‘s thoughts on the EA game Dante’s Inferno. Erik Loyer of Opertoon discusses the creation of and inspirations for his hit app,...

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  •   First, we were gamers. We grew up with games and learned about ourselves through them. Interactive representations were as valid to us as any other form of representation we...

    Player 2 Press Start

      First, we were gamers. We grew up with games and learned about ourselves through them. Interactive representations were as valid to us as any other form of representation we...

    Continue Reading...