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001: Orcs, Hellfire, and Rainy Days
Posted on May 17, 2011 | No CommentsIn this show: Trevor Dodge responds to Leigh Alexander‘s thoughts on the EA game Dante’s Inferno. Erik Loyer of Opertoon discusses the creation of and inspirations for his hit app, […] -
Player 2 Press Start
Posted on May 16, 2011 | No CommentsFirst, we were gamers. We grew up with games and learned about ourselves through them. Interactive representations were as valid to us as any other form of representation we […] -
FWR Archives: Leigh Alexander and the Twitter Army
Posted on May 3, 2011 | No CommentsIn May of 2009 we were joined by Leigh Alexander of Gamasutra, Kotaku, and Sexy Videogameland. We were excited to talk with Leigh about the impact of social networking technologies on game development and […] -
FWR Archives: Stephanie Rothenberg on Play as Digital Inquiry
Posted on May 3, 2011 | No CommentsIn June of 2009 we were joined by artist and educator Stephanie Rothenbergfor a conversation on the importance of play. Stephanie runs an online training simulator/spoof and a virtual jeans […] -
FWR Archives: Erik Loyer Plays Us Like a Fiddle
Posted on May 3, 2011 | No CommentsErik Loyer of Opertoon joined us for a talk in September of 2009. The first Opertoon game, Ruben & Lullaby, was released earlier this year via the iTunes App Store and has […] -
FWR Archives: Racing the Bogost
Posted on May 3, 2011 | No CommentsThe FWR crew was excited to interview with Ian Bogost. Ian is a writer, developer, and professor and joins us for a conversation on his recent book with previous guest Nick Montfort, Racing […] -
FWR Archives: Our Tiny Chat With Julian Dibbell
Posted on May 2, 2011 | No CommentsFor our third book club episode, we were joined by the author of My Tiny Life, Julian Dibbell. Julian has been writing about technology and game worlds since the early 1990s, and […] -
FWR Archives: An Interview with Corvus Elrod
Posted on May 2, 2011 | No CommentsIn March of 2010, we were glad to talk with Corvus Elrod, game designer and critic. We discussed the dynamics of tabletop RPGs and board games in comparison to the […]